TUIO Marker Support

Got a good idea for TouchScript? Post it here.

Re: TUIO Marker Support

Postby valyard » Sun Sep 28, 2014 2:01 pm


> for now there is only one marker and it is not removed when the fiducial is taken off the screen
Do you mean that the touch stays there when the marker is lifted off?
Site Admin
Posts: 422
Joined: Mon Sep 08, 2014 11:57 pm

Re: TUIO Marker Support

Postby flaboratorium » Mon Sep 29, 2014 1:14 pm

Yes, but its not caused by TouchScript, just the behavior of my unfinished Example Scene ;)
The only thing i noticed is that the TUIO Socket Connection seems not closing after stopping the Unity Scene.
When running the Scene a second time I get the following Error:


Which basically means "Only one usage of each socket address (protocol/network address/port) is normally permitted."

Did you ever experienced this problem? Is there a need to close the connection manually now?


Ok this is strange... but this seems to be the solution, in case someone runs into this.

Check Taskmanager for running "adb.exe" (Android debugging bridge - Which seems to get
started even if your build is not targeted at android, Eventually this is the case if you switched
the build target once before?)

Close the adb.exe process -> Start Unity Scene again. Problem should be solved. (Port gets
opened without error AND gets closed when stoppping the Application)

Found this at: ... ient-close

So i think it has nothing to do with Touchscript but a Bug in Unity in general.
Last edited by flaboratorium on Mon Sep 29, 2014 1:41 pm, edited 1 time in total.
Posts: 7
Joined: Tue Sep 16, 2014 4:28 pm

Re: TUIO Marker Support

Postby valyard » Mon Oct 06, 2014 3:36 pm

I need to integrate this into master branch so we could continue testing.
Site Admin
Posts: 422
Joined: Mon Sep 08, 2014 11:57 pm

Re: TUIO Marker Support

Postby block23 » Wed Dec 02, 2015 2:11 pm

i'm wondering how you bring the marker tracking to life.
I'm playing around with marker tracking the last day and couldn't bring it to work.
So far, marker tracking works but "ObjectId" is allways -314...
and "Angle" is always 0.
@flaboratorium -> some posts bevor you mentioned to make a demo unity project
-> is that project available somewhere
it would be so nice if you can help me with that
(we use a MT550L with a win8.1 pc connected, running cornerstone runtime 2.1 )

thanks for your help
Posts: 1
Joined: Tue Dec 01, 2015 2:27 pm
Location: Germany Bochum


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest