I am very new to unity, c# and touch script. I tried to build a pointer from a game-object that is controlled by a Kinect-sensor. so far the game-object follows my hand. now I want to start the "touch" when the hand get closed. therefore I receive a status from the Kinect-interface and a bool-variable from the game-object is set to true. but how can I tell touch script, that the object is a pointer an now "pressed"? I studied your documentations and tutorials for days but get no clue.
any help is appreciated. thank you in advance.