Dragging an instantiated Object V2

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Dragging an instantiated Object V2

Postby fritsl » Sat Jul 15, 2017 2:50 pm

Hi, I'm aware of

And I can make that code work and I understand it.. BUT:
I need to drag in 'Projection normal' like the checker example, not just a sprite around where the finger is touching, but 3D on X&Z.

I think there's a need for a completely different solution. Something with the events I cannot grasp where to handle.

(All things in 3D)
Finger on Object A
Object B is (instantly) moved to Object A's Position. (I can do that)
WITHOUT lifting finger and re-touching Object B, I now need to move Object B along X&Z
(I cannot do that, only with a lift of finger, then replace on B, but that is not god enough, I need just to place a finger on A, then move B)

I must admit I've been on this for 3-5 days now, I'd really appreciate any hints.
Posts: 2
Joined: Thu Jul 06, 2017 11:19 pm

Re: Dragging an instantiated Object V2

Postby ireth86 » Thu Jul 27, 2017 3:23 pm

did you already try to use ShouldReceiveTouch method in your gesture's class?
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Joined: Wed Sep 28, 2016 5:55 pm

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