First of all, thank you so much valyard for providing this wonderful asset for us! It will help me out alot with my final bachelor thesis!
As a non-programmer, I'm running into so problems which I can't figure out that easily on my own, so a little help would be appreciated
I'm using the provided camera-example as a starting point for my project. What I want to achive is to restrict somehow the "panning-area" of the camera, so my player is not able to move/pan indefinitely on the y and x axis, or somehow create a bounding-box for the camera. I tried using invisible box colliders, but it didn't work out quite well
I do not need any camera rotation, just a restricted camera-movement on the xy axis.
Greetings from Germany,