ScreenFlickVector based on camera rotation

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ScreenFlickVector based on camera rotation

Postby valod » Thu Apr 14, 2016 8:13 pm


I was wondering how to get ScreenFlickVector value based on camera rotation, let's say with another words ScreenFlickVector value in world space.

Just a little bit more about my issue. I have a 15 puzzle game (actually it's very similar to Checkers example) where there are some movable pieces and the board is rotable too. Instead of board as such I rotate the camera pivot, but after I rotate the camera pivot all directions are changed and obviously I can't move the pieces based on the camera rotation, so who do I get ScreenFlickVector value in world space?

Thanks a lot
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