uGui blocking raycast input

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uGui blocking raycast input

Postby Colobo » Fri Jun 26, 2015 2:48 am

Hello all,

First of all, thank you for this amazing asset.

I have a uGUI menu and under this I have a in game 2D collider.

The problem is when I interact with the window, the input go through the window and the collider get it.

How can I block the ray when I have a window open?

Thank you very much.

EDIT: I have seen IsPointerOverGameObject: but I woudn't like to use that all over the code.
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